A 2D tile-based sandbox game.
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Martin Dørum 54b78a7bcf get rid of everything SDL (except for SDL_image) 2 年前
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traits some redesign and getting rid of some warnings 2 年前
Animation.h get rid of everything SDL (except for SDL_image) 2 年前
Chunk.h integrate shadows 3 年前
Clock.h mostly performance stuff 4 年前
Collection.h libswan and core.mod now compiles 3 年前
Entity.h some redesign and getting rid of some warnings 2 年前
EventEmitter.h some redesign and getting rid of some warnings 2 年前
Game.h get rid of everything SDL (except for SDL_image) 2 年前
Item.h libswan and core.mod now compiles 3 年前
ItemStack.h ItemStack ctor stuff 4 年前
LightServer.h some redesign and getting rid of some warnings 2 年前
Mod.h get rid of everything SDL (except for SDL_image) 2 年前
OS.h NonCopyable, and fix up some copy/move stuff 4 年前
SlotVector.h store entities contiguously in memory 4 年前
SmallOptional.h allow despawning entities 4 年前
Tile.h add Swan::random(), call onSpawn on tiles when spawning them 2 年前
World.h get rid of everything SDL (except for SDL_image) 2 年前
WorldGen.h get rid of everything SDL (except for SDL_image) 2 年前
WorldPlane.h background colors 3 年前
assets.h rewrite mod and asset loading logic 3 年前
common.h add meson build 2 年前
drawutil.h get rid of everything SDL (except for SDL_image) 2 年前
log.h make style consistent 3 年前
swan.h get rid of everything SDL (except for SDL_image) 2 年前
util.h add Swan::random(), call onSpawn on tiles when spawning them 2 年前