A 2D tile-based sandbox game.
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Martin Dørum 54b78a7bcf get rid of everything SDL (except for SDL_image) 2 lat temu
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traits some redesign and getting rid of some warnings 2 lat temu
Animation.h get rid of everything SDL (except for SDL_image) 2 lat temu
Chunk.h integrate shadows 3 lat temu
Clock.h mostly performance stuff 4 lat temu
Collection.h libswan and core.mod now compiles 3 lat temu
Entity.h some redesign and getting rid of some warnings 2 lat temu
EventEmitter.h some redesign and getting rid of some warnings 2 lat temu
Game.h get rid of everything SDL (except for SDL_image) 2 lat temu
Item.h libswan and core.mod now compiles 3 lat temu
ItemStack.h ItemStack ctor stuff 4 lat temu
LightServer.h some redesign and getting rid of some warnings 2 lat temu
Mod.h get rid of everything SDL (except for SDL_image) 2 lat temu
OS.h NonCopyable, and fix up some copy/move stuff 4 lat temu
SlotVector.h store entities contiguously in memory 4 lat temu
SmallOptional.h allow despawning entities 4 lat temu
Tile.h add Swan::random(), call onSpawn on tiles when spawning them 2 lat temu
World.h get rid of everything SDL (except for SDL_image) 2 lat temu
WorldGen.h get rid of everything SDL (except for SDL_image) 2 lat temu
WorldPlane.h background colors 3 lat temu
assets.h rewrite mod and asset loading logic 3 lat temu
common.h add meson build 2 lat temu
drawutil.h get rid of everything SDL (except for SDL_image) 2 lat temu
log.h make style consistent 3 lat temu
swan.h get rid of everything SDL (except for SDL_image) 2 lat temu
util.h add Swan::random(), call onSpawn on tiles when spawning them 2 lat temu