.. |
traits
|
some redesign and getting rid of some warnings
|
il y a 2 ans |
Animation.h
|
get rid of everything SDL (except for SDL_image)
|
il y a 2 ans |
Chunk.h
|
integrate shadows
|
il y a 3 ans |
Clock.h
|
mostly performance stuff
|
il y a 4 ans |
Collection.h
|
libswan and core.mod now compiles
|
il y a 3 ans |
Entity.h
|
some redesign and getting rid of some warnings
|
il y a 2 ans |
EventEmitter.h
|
some redesign and getting rid of some warnings
|
il y a 2 ans |
Game.h
|
get rid of everything SDL (except for SDL_image)
|
il y a 2 ans |
Item.h
|
libswan and core.mod now compiles
|
il y a 3 ans |
ItemStack.h
|
ItemStack ctor stuff
|
il y a 4 ans |
LightServer.h
|
some redesign and getting rid of some warnings
|
il y a 2 ans |
Mod.h
|
get rid of everything SDL (except for SDL_image)
|
il y a 2 ans |
OS.h
|
NonCopyable, and fix up some copy/move stuff
|
il y a 4 ans |
SlotVector.h
|
store entities contiguously in memory
|
il y a 4 ans |
SmallOptional.h
|
allow despawning entities
|
il y a 4 ans |
Tile.h
|
add Swan::random(), call onSpawn on tiles when spawning them
|
il y a 2 ans |
World.h
|
get rid of everything SDL (except for SDL_image)
|
il y a 2 ans |
WorldGen.h
|
get rid of everything SDL (except for SDL_image)
|
il y a 2 ans |
WorldPlane.h
|
background colors
|
il y a 3 ans |
assets.h
|
rewrite mod and asset loading logic
|
il y a 3 ans |
common.h
|
add meson build
|
il y a 2 ans |
drawutil.h
|
get rid of everything SDL (except for SDL_image)
|
il y a 2 ans |
log.h
|
make style consistent
|
il y a 3 ans |
swan.h
|
get rid of everything SDL (except for SDL_image)
|
il y a 2 ans |
util.h
|
add Swan::random(), call onSpawn on tiles when spawning them
|
il y a 2 ans |