A 2D tile-based sandbox game.
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Martin Dørum 54b78a7bcf get rid of everything SDL (except for SDL_image) пре 2 година
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traits some redesign and getting rid of some warnings пре 2 година
Animation.h get rid of everything SDL (except for SDL_image) пре 2 година
Chunk.h integrate shadows пре 3 година
Clock.h mostly performance stuff пре 4 година
Collection.h libswan and core.mod now compiles пре 3 година
Entity.h some redesign and getting rid of some warnings пре 2 година
EventEmitter.h some redesign and getting rid of some warnings пре 2 година
Game.h get rid of everything SDL (except for SDL_image) пре 2 година
Item.h libswan and core.mod now compiles пре 3 година
ItemStack.h ItemStack ctor stuff пре 4 година
LightServer.h some redesign and getting rid of some warnings пре 2 година
Mod.h get rid of everything SDL (except for SDL_image) пре 2 година
OS.h NonCopyable, and fix up some copy/move stuff пре 4 година
SlotVector.h store entities contiguously in memory пре 4 година
SmallOptional.h allow despawning entities пре 4 година
Tile.h add Swan::random(), call onSpawn on tiles when spawning them пре 2 година
World.h get rid of everything SDL (except for SDL_image) пре 2 година
WorldGen.h get rid of everything SDL (except for SDL_image) пре 2 година
WorldPlane.h background colors пре 3 година
assets.h rewrite mod and asset loading logic пре 3 година
common.h add meson build пре 2 година
drawutil.h get rid of everything SDL (except for SDL_image) пре 2 година
log.h make style consistent пре 3 година
swan.h get rid of everything SDL (except for SDL_image) пре 2 година
util.h add Swan::random(), call onSpawn on tiles when spawning them пре 2 година