.. |
traits
|
some redesign and getting rid of some warnings
|
2 years ago |
Animation.h
|
get rid of everything SDL (except for SDL_image)
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1 year ago |
Chunk.h
|
integrate shadows
|
3 years ago |
Clock.h
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mostly performance stuff
|
4 years ago |
Collection.h
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libswan and core.mod now compiles
|
3 years ago |
Entity.h
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some redesign and getting rid of some warnings
|
2 years ago |
EventEmitter.h
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some redesign and getting rid of some warnings
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2 years ago |
Game.h
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get rid of everything SDL (except for SDL_image)
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1 year ago |
Item.h
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libswan and core.mod now compiles
|
3 years ago |
ItemStack.h
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ItemStack ctor stuff
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4 years ago |
LightServer.h
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some redesign and getting rid of some warnings
|
2 years ago |
Mod.h
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get rid of everything SDL (except for SDL_image)
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1 year ago |
OS.h
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NonCopyable, and fix up some copy/move stuff
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4 years ago |
SlotVector.h
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store entities contiguously in memory
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4 years ago |
SmallOptional.h
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allow despawning entities
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4 years ago |
Tile.h
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add Swan::random(), call onSpawn on tiles when spawning them
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2 years ago |
World.h
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get rid of everything SDL (except for SDL_image)
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1 year ago |
WorldGen.h
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get rid of everything SDL (except for SDL_image)
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1 year ago |
WorldPlane.h
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background colors
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3 years ago |
assets.h
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rewrite mod and asset loading logic
|
3 years ago |
common.h
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add meson build
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2 years ago |
drawutil.h
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get rid of everything SDL (except for SDL_image)
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1 year ago |
log.h
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make style consistent
|
3 years ago |
swan.h
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get rid of everything SDL (except for SDL_image)
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1 year ago |
util.h
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add Swan::random(), call onSpawn on tiles when spawning them
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2 years ago |