A 2D tile-based sandbox game.
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Martin Dørum 54b78a7bcf get rid of everything SDL (except for SDL_image) 1 year ago
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traits some redesign and getting rid of some warnings 2 years ago
Animation.h get rid of everything SDL (except for SDL_image) 1 year ago
Chunk.h integrate shadows 3 years ago
Clock.h mostly performance stuff 4 years ago
Collection.h libswan and core.mod now compiles 3 years ago
Entity.h some redesign and getting rid of some warnings 2 years ago
EventEmitter.h some redesign and getting rid of some warnings 2 years ago
Game.h get rid of everything SDL (except for SDL_image) 1 year ago
Item.h libswan and core.mod now compiles 3 years ago
ItemStack.h ItemStack ctor stuff 4 years ago
LightServer.h some redesign and getting rid of some warnings 2 years ago
Mod.h get rid of everything SDL (except for SDL_image) 1 year ago
OS.h NonCopyable, and fix up some copy/move stuff 4 years ago
SlotVector.h store entities contiguously in memory 4 years ago
SmallOptional.h allow despawning entities 4 years ago
Tile.h add Swan::random(), call onSpawn on tiles when spawning them 2 years ago
World.h get rid of everything SDL (except for SDL_image) 1 year ago
WorldGen.h get rid of everything SDL (except for SDL_image) 1 year ago
WorldPlane.h background colors 3 years ago
assets.h rewrite mod and asset loading logic 3 years ago
common.h add meson build 2 years ago
drawutil.h get rid of everything SDL (except for SDL_image) 1 year ago
log.h make style consistent 3 years ago
swan.h get rid of everything SDL (except for SDL_image) 1 year ago
util.h add Swan::random(), call onSpawn on tiles when spawning them 2 years ago